Nick Cellini is a Game designer, UX designer & App developer Passionate about creating unique, thought-provoking experiences
A tranquil puzzle game about a firefly spirit
A puzzle, exploration game with a flock mechanic
A mapping of 'Getaway' by Earth Wind & Fire for Beat Saber
A competitive local multiplayer game for 2-4 cable cars
A co-operative, turn-based, strategy game for 1-4 players
A simple runner using an XBOX Kinect for player control
A 2-player game for iPad, with a unique control style
An endless runner where a paint blob travels up a wall
A minimalistic app to simulate a spinning wheel
A navigation app created for university students
UX Design for a minimal puzzle game
UX Design for a mobile, word puzzle game
UX Design for a university navigation app
UX Design for a spinning wheel 'decision-maker'
UX Design for a mobile Trip Planner
ParQ a parking spot finding app & website