While working with M&C Saatchi, I worked on this short game installation for Commonwealth Bank.
Wallet Run used an XBox Kinect sensor give the player control over an animated wallet, chasing its owner down a sidewalk. This narrative was supporting a TV spot advertising the bank's new 'Cardless Cash' feature.
The game was created using Unity3D, my role in the project was the main game developer. I designed and assembled the street using pre-made assets and managed artists to create specific assets that were required.
One challenging aspect in particular involved designing a system that positioned the obstacles differently each game that had a similar difficulty curve each time.
I created a number of obstacle collections, each item in a collection contained a run of obstacles that could be placed when generating the level. The level generator would randomly pick a number of obstacle sets out of the 'easy', 'medium' and 'difficult' obstacle collections. Placing the runs of obstacles on the sidewalk, avoiding each traffic intersection.